Needless to say it's not long before a shark attacks and you're jumping out of the chair and tearing the headset off. It all starts off pleasantly enough, as players marvel at the pretty fish and Crustaceans, while being slowly lowered to the depths in the "safety" a shark cage. It’s not the most user-friendly (after swearing my way through the installation I’m left with a nest of black cables and boxes that would give Jony Ive a heart attack) but plenty of the applications available via Steam - the linked download store - look beyond conventional gaming to hint at a sci-fi future for everything from e-commerce to travel.Ocean Descent is as peaceful and serene as it is terrifying. Released in April and (like Oculus Rift) only compatible with an expensive, formidably powerful PC (I borrow a hulking MSI GT73VR laptop), Vive costs £769.99, uses two sensors to create a free-roaming experience and is the most established headset on the market. Just last week, Lloyds Banking Group announced it will add VR interviews to its upcoming digital graduate scheme, and it’s not until I am sent an HTC Vive to try at home that I get a sense of the full palette of possibilities. It’s good, healthy, visceral fun.” That holds true for the other PS VR titles I try - including a sweary, Guy Ritchie-ish shoot ’em up called London Heist - and a brief encounter with Oculus Rift, roaring tyrannosaurus and all, the next day.īut games are only part of the story. “It’s so fun watching people play it - screaming, performing, looking down and seeing that the ground has dropped away from them. “We built Ocean Descent to acclimatise players to virtual reality,” explains Brynley Gibson, London-based executive producer of VR Worlds. New West End Company BRANDPOST | PAID CONTENT.
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